I once again operated as Lead Programmer for a team of friends during the Games Jobs Live Game Parade 2020 for this game. For the theme of "Seize the Day" we settled upon an old-school, Real-Time Strategy game focused around vying for control of sunshafts in a subterranean setting. The game was developed in one week with the Unity engine and much of that development time was spent on developing systems that would allow our team's designer to quickly add and tweak units and statistics to make iteration as fast as possible.